

There's another safe spot in one of the corners of the map, but the player is a sitting duck to the surrounding enemies. The only consistent safe spot is on top of the pillars, yet the boss can still fire at the player in plain sight.

Artifact Zero shoots green lasers that move clockwise and will shred through HP and shields. The final attack it has is easily the most annoying. The problem here is that if there's a horde nearby the barricade, it can be just as dangerous within shelter. On harder difficulties, this will one shot kill the player and it can only be avoided by hiding behind a barricade. Its second attack is a wide blasting attack that will hit the player no matter where they are on the map. The more eyes you shoot out, the less effective this attack is. Its stand-out attacks are lasers that it shoots from its eyes. This was difficult not for the boss itself, but because of its attack patterns. Anyways, I saw the train I needed to go on so I figured "why not jump and skip the section itself?" I would later realize that I would have to take a certain path for a piece of the environment to trigger. I found myself on the same jump pad train but I, again, made it here prematurely. The other more humorous glitch was when I was stuck on an infinite death loop. Since the game thought I was somewhere else, it trapped me in an area where I couldn't escape.

The level's architecture is scripted depending on where you are at each point in the level. The first time I glitched out was when I landed on the train with the jump pad far too early. There's a part of the level where after jumping across lanes on top of cars, you use the jump pad to land on the train again. I'm not sure if I can even replicate the glitch, nor would I want to. It wasn't until I finally cleared this section that I understood what caused it. I did, however, end up reaching two game-breaking bugs, both of which I did not know what was the cause at first. Being that I didn't play this level on release, it's tough for me to make a point of reference. The largest number of changes came from this very level as it was highly broken on release. Since its release, there have been four hotfixes with tiny bug fixes in between.
TURBO OVERKILL INITIAL RELEASE DATE PATCH
Before I boot up Turbo Overkill I read the patch notes for the game. While the level itself is the most exciting and the music is the best there is, it's by no means a perfect level. As they traverse, enemies will spawn on larger trucks, forcing the player to descend until it's safe to board the train again. Jumping from hovercar to hovercar requires precise timing as it's insta-death for the player should they fail. This means that players will have to take several detours to keep up with the train as it breaks away from the path. As this is a cyberpunk-themed game, everything is a hovercraft, including the train. The previous level, Rooftops, actually foreshadows this "highway" during one of the building sections. There are various obstacles, specifically along the freeway it's on, that block it from being a straight path. While the level is centered around this train, getting from the back to the front which houses "Artifact Zero," it's not as simple as it sounds. It is notorious for first-person shooters to fill the quota of at least one train level per game. The eighth and final level, Artifact Zero, spends the first half of the level on a speeding train, yet it takes the train level concept and spins it on its head. Now that we're back, I couldn't wait to take on the train level myself.Īrmed with the knowledge I've had from my interview with Sam Prebble, I expected the final level in Episode 1 to be an epic one and it failed to disappoint. I couldn't play the game exactly on the release date due to PAX East things.

Not only that, but secrets that were unlocked during the second half of the game had the same fate. Towards the end of our Turbo Overkill review, I mentioned how the final level was locked behind the game's official release date. As I decompress following the epic weekend that was PAX East, it's back to business for us at 1UP Infinite.
